Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer. When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was. Texture assignment/editing: 3ds Max offers operations for creative texture and planar mapping, including tiling,. Home 3ds max 3ds max dasar Tutorial Tutorial 3ds max untuk pemula Cara render vray 3ds max interior realistis. Cara render vray 3ds max interior realistis. Temukan rahasia di balik pencahayaan dan rendering dalam settingan interior 3ds Max mengunakan Vray, ikuti langkah demi langkah tutorial berikut. Pengaturan settingan, modeling, texturing.
This page is about the Extra Texture Render Element.
Page Contents
Overview
The Extra Texture Render Element renders the entire scene with one texture mapped onto all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as VRayDirt or VRayCurvature.
A common use for VRayExtraTex is to use VRayDirt as the texture, which creates an ambient occlusion element for use in the composite. In this way, ambient occlusion can be controlled separately during the compositing process.
While you can obtain a result similar to the VRayExtraTex render element by applying the same texture to all objects in the scene and rendering, as usual, such an approach requires additional time spent on reverting to actual materials, saving different versions of the scene, etc. The VRayExtraTex render element provides you with a quick and easy way to render the scene with a single texture without the extra work.
UI Path: ||Render Setup window||> Render Elements tab > Addbutton>VRayExtraTex
Parameters
This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:
vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.
deep output – Specifies whether to include this render element in deep images.
auto update name – Automatically names the render element with the texture name.
texture – The texture to apply to the scene. Click to select the texture, or drag it from the Material Editor to this slot.
consider for antialiasing – When enabled, antialiasing will be considered where possible.
affect matte objects – Sets whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material with the Matte surface option enabled.
force 32 bit output – When enabled, stores the Extra Texture render element as a 32-bit float even when writing a 16-bit raw image. This option applies only to multichannel .exr files.
Exclude – Opens up a dialog where objects can be included or excluded from receiving the texture.
Common Uses
The Extra texture Render Element is useful for changing the appearance of a render in a compositing or image editing software. The example below uses a VRayDirt texture with its radius parameter set to 300cm and subdivs set to 6.
Beauty Render Element
VRayExtraTex element with VRayDirt texture with radius of 25cm
VRayExtraTex element with VRayDirt texture multiplied over the Beauty
Beauty Render Element
VRayExtraTex element with VRayDirt texture with radius of 200cm
VRayExtraTex element with VRayDirt texture multiplied over the Beauty